847 | Create An Image Full
// Full‑image gradient var paint = new SKPaint
# Draw a white circle cv2.circle(img, (W//2, H//2), W//4, (255,255,255), thickness=5)
// White circle paint = new SKPaint
// Gradient fill (full‑canvas) const gradient = ctx.createLinearGradient(0, 0, W, H); gradient.addColorStop(0, 'rgb(0,128,255)'); gradient.addColorStop(1, 'rgb(255,128,0)'); ctx.fillStyle = gradient; ctx.fillRect(0, 0, W, H);
# 2️⃣ Allocate full canvas (filled with transparent black) canvas = Image.new(MODE, (WIDTH, HEIGHT), (0, 0, 0, 0)) 847 create an image full
# Fill with gradient (BGR order) for y in range(H): img[y, :, 0] = int(255 * (y / H)) # Blue channel img[y, :, 1] = 128 # Green channel img[y, :, 2] = int(255 * (1 - y / H)) # Red channel
// Encode to PNG (lossless) using var data = bitmap.Encode(SKEncodedImageFormat.Png, 100); File.WriteAllBytes("skia_full_847.png", data.ToArray()); Console.WriteLine("✅ SkiaSharp image saved"); SkiaSharp automatically uses GPU acceleration when available, which can dramatically reduce the time required for rasterizing very large images. 5.5 Photoshop Scripting (ExtendScript) #target photoshop var W = 847; var H = 847; // Full‑image gradient var paint = new SKPaint
int W = 847, H = 847; using var bitmap = new SKBitmap(W, H, true); using var canvas = new SKCanvas(bitmap);