// Add a resource to the player's inventory void AddResource(string resourceName, int amount) { Resource resource = resourceManager.GetResource(resourceName); if (resource != null) { resource.quantity += amount; Debug.Log($"Added {amount} {resourceName} to inventory"); } else { Debug.LogError($"Resource '{resourceName}' not found"); } }
Note that this implementation assumes a ResourceManager class that manages the player's resources. You will need to adapt the code to your specific game's architecture. Console Commands Subsistence
public class SubsistenceConsoleCommands : MonoBehaviour { // Resource manager instance public ResourceManager resourceManager; // Add a resource to the player's inventory