Dave Trainer - Dangerous
The Level Editor feature will be implemented using a combination of HTML, CSS, and JavaScript. The level canvas will be rendered using a HTML5 canvas element, and the object library and properties panel will be built using JavaScript and CSS.
// Add event listeners for user interactions canvas.addEventListener('click', (event) => { const object = new Object(); object.x = event.clientX; object.y = event.clientY; levelEditor.addObject(object); }); dangerous dave trainer
// Save the level to local storage saveLevel() { const levelData = JSON.stringify(this.objects); localStorage.setItem('levelData', levelData); } The Level Editor feature will be implemented using








activation code is not work in this game u gave this up of the guidline
It’s version 1.1.1
ACTIVATION CODES NOT WORKING
The activation keys are not working