Combining traditional platforming with stunningly beautiful puzzle play, Max: The Curse of Brotherhood will take you on a cinematic fairy-tale adventure.
When Max wishes for his annoying little brother to be whisked away he gets more than he bargained for… Armed with only his trusty Magic Marker, Max must journey to a hostile and unforgiving world to rescue his kidnapped kid brother, Felix.
Draw your way through lantern-lit bogs, ancient temples and lush-green-forests, as you take on Mustacho’s henchmen. Use the marker to overwhelm your enemies, define new pathways and protect you on your quest.
Do not waiver. Unleash the power of the Marker, find your way through a frightening and fantastical world and take down the evil Lord Mustacho.
Release date: 8 June 2017
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If you press your palm to the bricks, you feel the maze answer with warmth, like a living thing remembering you. It feeds on attention and gives back curiosities: a pocket watch that counts down to possibility, a postcard that always finds its way to the sender, a lock that opens only when you stop pretending to know the right key. It rewards stumbles and punishes certainty.
The maze is not merely walls and turns but choices that feel like small betrayals and sudden promises. Doors appear where memories used to be; they open onto rooms staged for lives you might have lived. A kitchen where sunlight hesitates over a kettle, a rooftop where radios play a song in a key that stings the eyes. Time here is elastic: a second stretches into the length of an inhale and collapses into a photograph pinned to a bulletin board marked “Do Not Forget.”
At sunset — which here comes in colors that have no names — the maze exhales and the alleys hum with small constellations: moths stitched from paper, streetlamps writing lullabies in steam, a choir of city cats harmonizing in binary. The horizon tilts and the skyline becomes a constellation charted in the margins of a lover’s notebook.
If you press your palm to the bricks, you feel the maze answer with warmth, like a living thing remembering you. It feeds on attention and gives back curiosities: a pocket watch that counts down to possibility, a postcard that always finds its way to the sender, a lock that opens only when you stop pretending to know the right key. It rewards stumbles and punishes certainty.
The maze is not merely walls and turns but choices that feel like small betrayals and sudden promises. Doors appear where memories used to be; they open onto rooms staged for lives you might have lived. A kitchen where sunlight hesitates over a kettle, a rooftop where radios play a song in a key that stings the eyes. Time here is elastic: a second stretches into the length of an inhale and collapses into a photograph pinned to a bulletin board marked “Do Not Forget.”
At sunset — which here comes in colors that have no names — the maze exhales and the alleys hum with small constellations: moths stitched from paper, streetlamps writing lullabies in steam, a choir of city cats harmonizing in binary. The horizon tilts and the skyline becomes a constellation charted in the margins of a lover’s notebook.

Publisher: Wired Productions
Developer: Flashbulb Games
Genre: Adventure, Platformer, Puzzle,
Formats: Nintendo Switch, PlayStation 4,
Release Date: PlayStation 4 - 8th November, 2017 / Nintendo Switch - 21st December, 2017

VO: English | Subtitles: English, French, German, Spanish - Spain, Spanish - LA, Portuguese - Brazil. © 2017 Flashbulb ApS. Developed and Published by Flashbulb ApS. Co-published by Wired Productions.