roblox toy defense script better

Roblox Toy Defense Script Better ◎ | RECENT |

A piece of glass moon, reimagined. This is a story of a boy and vampires. A piece of glass moon, reimagined. This is a story of a boy and vampires.
roblox toy defense script better

Roblox Toy Defense Script Better ◎ | RECENT |

function game:update(dt) -- Spawn enemies if math.random() < config.enemySpawnChance then local enemy = Enemy.new(math.random(0, 100), math.random(0, 100)) table.insert(game.enemies, enemy) end

-- Game logic local game = {} game.enemies = {} game.towers = {} game.wave = 1

-- Enemy classes local Enemy = {} Enemy.__index = Enemy roblox toy defense script better

-- Tower settings towerDamage = 10, towerRange = 100, towerUpgradeCost = 100,

-- Wave settings waveInterval = 10, waveIncrease = 1.2, } function game:update(dt) -- Spawn enemies if math

function Enemy:update(dt) self.x = self.x + self.speed * dt end

function Tower:upgrade() self.level = self.level + 1 self.damage = self.damage * 1.2 self.range = self.range * 1.2 end towerRange = 100

Are you tired of using the same old toy defense script in your Roblox game? Look no further! I've created an improved version with additional features and better performance.

roblox toy defense script better
roblox toy defense script better