UFUNCTION(BlueprintCallable, Category = "Character Skin Editor") void OpenSkinEditor();
Keep in mind that this is a hypothetical example and actual implementation details may vary depending on the game's engine, architecture, and specific requirements. south park the fractured but whole switch nsp verified
void ACharacterSkinEditor::OpenSkinEditor() { // Open the skin editor UI SkinEditor->SetVisibility(true); // ... } This example demonstrates a basic character skin editor that could be extended to include more features. south park the fractured but whole switch nsp verified